§
    ‹hþhI  ã                   ó6   — d dl mZ d dlZ G d„ de¦  «        ZdS )é    )ÚBaseTraceHierarchyTypeNc                   óÐ  ‡ — e Zd ZdZdZh d£Zed„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Z	e	j        d„ ¦   «         Z	ed„ ¦   «         Z
e
j        d	„ ¦   «         Z
ed
„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Z	 	 	 	 	 	 	 	 dˆ fd„	Zˆ xZS )ÚLightingÚvolumezvolume.lighting>   ÚambientÚdiffuseÚfresnelÚspecularÚ	roughnessÚfacenormalsepsilonÚvertexnormalsepsilonc                 ó   — | d         S )a  
        Ambient light increases overall color visibility but can wash
        out the image.

        The 'ambient' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   © ©Úselfs    úY/var/www/histauto/venv/lib/python3.11/site-packages/plotly/graph_objs/volume/_lighting.pyr   zLighting.ambient   ó   € ð �IŒÐó    c                 ó   — || d<   d S )Nr   r   ©r   Úvals     r   r   zLighting.ambient$   ó   € àˆˆY‰ˆˆr   c                 ó   — | d         S )a  
        Represents the extent that incident rays are reflected in a
        range of angles.

        The 'diffuse' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.diffuse(   r   r   c                 ó   — || d<   d S )Nr   r   r   s     r   r   zLighting.diffuse7   r   r   c                 ó   — | d         S )a)  
        Epsilon for face normals calculation avoids math issues arising
        from degenerate geometry.

        The 'facenormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.facenormalsepsilon;   s   € ð Ð(Ô)Ð)r   c                 ó   — || d<   d S )Nr   r   r   s     r   r   zLighting.facenormalsepsilonJ   s   € à%(ˆÐ!Ñ"Ð"Ð"r   c                 ó   — | d         S )au  
        Represents the reflectance as a dependency of the viewing
        angle; e.g. paper is reflective when viewing it from the edge
        of the paper (almost 90 degrees), causing shine.

        The 'fresnel' property is a number and may be specified as:
          - An int or float in the interval [0, 5]

        Returns
        -------
        int|float
        r	   r   r   s    r   r	   zLighting.fresnelN   s   € ð �IŒÐr   c                 ó   — || d<   d S )Nr	   r   r   s     r   r	   zLighting.fresnel^   r   r   c                 ó   — | d         S )a#  
        Alters specular reflection; the rougher the surface, the wider
        and less contrasty the shine.

        The 'roughness' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.roughnessb   s   € ð �KÔ Ð r   c                 ó   — || d<   d S )Nr   r   r   s     r   r   zLighting.roughnessq   s   € àˆˆ[ÑÐÐr   c                 ó   — | d         S )a!  
        Represents the level that incident rays are reflected in a
        single direction, causing shine.

        The 'specular' property is a number and may be specified as:
          - An int or float in the interval [0, 2]

        Returns
        -------
        int|float
        r
   r   r   s    r   r
   zLighting.specularu   s   € ð �JÔÐr   c                 ó   — || d<   d S )Nr
   r   r   s     r   r
   zLighting.specular„   s   € àˆˆZÑÐÐr   c                 ó   — | d         S )a-  
        Epsilon for vertex normals calculation avoids math issues
        arising from degenerate geometry.

        The 'vertexnormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.vertexnormalsepsilonˆ   s   € ð Ð*Ô+Ð+r   c                 ó   — || d<   d S )Nr   r   r   s     r   r   zLighting.vertexnormalsepsilon—   s   € à'*ˆÐ#Ñ$Ð$Ð$r   c                 ó   — dS )Na          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.
        r   r   s    r   Ú_prop_descriptionszLighting._prop_descriptions›   s   € ðð r   Nc	           	      ó,  •— t          ¦   «                              d¦  «         d|	v r|	d         | _        dS |€i }nct          || j        ¦  «        r|                     ¦   «         }n9t          |t          ¦  «        rt          j        |¦  «        }nt          d¦  «        ‚|	 
                    dd¦  «        | _        |	 
                    dd¦  «        | _        |                      d	||¦  «         |                      d
||¦  «         |                      d||¦  «         |                      d||¦  «         |                      d||¦  «         |                      d||¦  «         |                      d||¦  «          | j        di t          |fi |	¤Ž¤Ž d| _        dS )a(  
        Construct a new Lighting object

        Parameters
        ----------
        arg
            dict of properties compatible with this constructor or
            an instance of
            :class:`plotly.graph_objs.volume.Lighting`
        ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.

        Returns
        -------
        Lighting
        ÚlightingÚ_parentNz“The first argument to the plotly.graph_objs.volume.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.volume.Lighting`Úskip_invalidFÚ	_validateTr   r   r   r	   r   r
   r   r   )ÚsuperÚ__init__r)   Ú
isinstanceÚ	__class__Úto_plotly_jsonÚdictÚ_copyÚcopyÚ
ValueErrorÚpopÚ_skip_invalidr+   Ú_set_propertyÚ_process_kwargs)r   Úargr   r   r   r	   r   r
   r   Úkwargsr/   s             €r   r-   zLighting.__init__·   sµ  ø€ õb 	‰Œ×Ò˜Ñ$Ô$Ð$Ø˜ÐÐØ! )Ô,ˆDŒLØˆFàˆ;ØˆCˆCÝ˜˜Tœ^Ñ,Ô,ð 	>Ø×$Ò$Ñ&Ô&ˆCˆCÝ˜�TÑ"Ô"ð 	>Ý”*˜S‘/”/ˆCˆCåð =ñ >ô >ð >ð
 $ŸZšZ¨¸Ñ>Ô>ˆÔØŸš K°Ñ6Ô6ˆŒà×Ò˜9 c¨7Ñ3Ô3Ð3Ø×Ò˜9 c¨7Ñ3Ô3Ð3Ø×ÒÐ/°Ð6HÑIÔIÐIØ×Ò˜9 c¨7Ñ3Ô3Ð3Ø×Ò˜;¨¨YÑ7Ô7Ð7Ø×Ò˜: s¨HÑ5Ô5Ð5Ø×ÒÐ1°3Ð8LÑMÔMÐMØˆÔÐ3Ð3�t CÐ2Ð2¨6Ð2Ð2Ð3Ð3Ð3Ø"ˆÔÐÐr   )NNNNNNNN)Ú__name__Ú
__module__Ú__qualname__Ú_parent_path_strÚ	_path_strÚ_valid_propsÚpropertyr   Úsetterr   r   r	   r   r
   r   r&   r-   Ú__classcell__)r/   s   @r   r   r      s&  ø€ € € € € ØÐØ!€Iðð ð €Lð ðð ñ „Xðð „^ðð ñ „^ðð ðð ñ „Xðð „^ðð ñ „^ðð ð*ð *ñ „Xð*ð Ôð)ð )ñ Ôð)ð ðð ñ „Xðð „^ðð ñ „^ðð ð!ð !ñ „Xð!ð Ôð ð  ñ Ôð ð ð ð  ñ „Xð ð „_ðð ñ „_ðð ð,ð ,ñ „Xð,ð Ô ð+ð +ñ !Ô ð+ð ðð ñ „Xðð: ØØØØØØØ!ðM#ð M#ð M#ð M#ð M#ð M#ð M#ð M#ð M#ð M#r   r   )Úplotly.basedatatypesr   Ú_BaseTraceHierarchyTyper3   r2   r   r   r   r   ú<module>rF      se   ðð SÐ RÐ RÐ RÐ RÐ RØ Ð Ð Ð ð|#ð |#ð |#ð |#ð |#Ð&ñ |#ô |#ð |#ð |#ð |#r   