§
    ‹hþhµ  ã                   ó6   — d dl mZ d dlZ G d„ de¦  «        ZdS )é    )ÚBaseTraceHierarchyTypeNc                   ó`  ‡ — e Zd ZdZdZh d£Zed„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Z	e	j        d„ ¦   «         Z	ed„ ¦   «         Z
e
j        d	„ ¦   «         Z
ed
„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Zej        d„ ¦   «         Zed„ ¦   «         Z	 	 	 	 	 	 dˆ fd„	Zˆ xZS )ÚLightingÚsurfacezsurface.lighting>   ÚambientÚdiffuseÚfresnelÚspecularÚ	roughnessc                 ó   — | d         S )a  
        Ambient light increases overall color visibility but can wash
        out the image.

        The 'ambient' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   © ©Úselfs    úZ/var/www/histauto/venv/lib/python3.11/site-packages/plotly/graph_objs/surface/_lighting.pyr   zLighting.ambient   ó   € ð �IŒÐó    c                 ó   — || d<   d S )Nr   r   ©r   Úvals     r   r   zLighting.ambient   ó   € àˆˆY‰ˆˆr   c                 ó   — | d         S )a  
        Represents the extent that incident rays are reflected in a
        range of angles.

        The 'diffuse' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.diffuse    r   r   c                 ó   — || d<   d S )Nr   r   r   s     r   r   zLighting.diffuse/   r   r   c                 ó   — | d         S )au  
        Represents the reflectance as a dependency of the viewing
        angle; e.g. paper is reflective when viewing it from the edge
        of the paper (almost 90 degrees), causing shine.

        The 'fresnel' property is a number and may be specified as:
          - An int or float in the interval [0, 5]

        Returns
        -------
        int|float
        r	   r   r   s    r   r	   zLighting.fresnel3   s   € ð �IŒÐr   c                 ó   — || d<   d S )Nr	   r   r   s     r   r	   zLighting.fresnelC   r   r   c                 ó   — | d         S )a#  
        Alters specular reflection; the rougher the surface, the wider
        and less contrasty the shine.

        The 'roughness' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.roughnessG   s   € ð �KÔ Ð r   c                 ó   — || d<   d S )Nr   r   r   s     r   r   zLighting.roughnessV   s   € àˆˆ[ÑÐÐr   c                 ó   — | d         S )a!  
        Represents the level that incident rays are reflected in a
        single direction, causing shine.

        The 'specular' property is a number and may be specified as:
          - An int or float in the interval [0, 2]

        Returns
        -------
        int|float
        r
   r   r   s    r   r
   zLighting.specularZ   s   € ð �JÔÐr   c                 ó   — || d<   d S )Nr
   r   r   s     r   r
   zLighting.speculari   s   € àˆˆZÑÐÐr   c                 ó   — dS )Naç          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        r   r   s    r   Ú_prop_descriptionszLighting._prop_descriptionsm   s   € ðð r   Nc           	      óÐ  •— t          ¦   «                              d¦  «         d|v r|d         | _        dS |€i }nct          || j        ¦  «        r|                     ¦   «         }n9t          |t          ¦  «        rt          j        |¦  «        }nt          d¦  «        ‚| 
                    dd¦  «        | _        | 
                    dd¦  «        | _        |                      d	||¦  «         |                      d
||¦  «         |                      d||¦  «         |                      d||¦  «         |                      d||¦  «          | j        di t          |fi |¤Ž¤Ž d| _        dS )a  
        Construct a new Lighting object

        Parameters
        ----------
        arg
            dict of properties compatible with this constructor or
            an instance of
            :class:`plotly.graph_objs.surface.Lighting`
        ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.

        Returns
        -------
        Lighting
        ÚlightingÚ_parentNz•The first argument to the plotly.graph_objs.surface.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.surface.Lighting`Úskip_invalidFÚ	_validateTr   r   r	   r   r
   r   )ÚsuperÚ__init__r#   Ú
isinstanceÚ	__class__Úto_plotly_jsonÚdictÚ_copyÚcopyÚ
ValueErrorÚpopÚ_skip_invalidr%   Ú_set_propertyÚ_process_kwargs)	r   Úargr   r   r	   r   r
   Úkwargsr)   s	           €r   r'   zLighting.__init__ƒ   s�  ø€ õR 	‰Œ×Ò˜Ñ$Ô$Ð$Ø˜ÐÐØ! )Ô,ˆDŒLØˆFàˆ;ØˆCˆCÝ˜˜Tœ^Ñ,Ô,ð 	?Ø×$Ò$Ñ&Ô&ˆCˆCÝ˜�TÑ"Ô"ð 	?Ý”*˜S‘/”/ˆCˆCåð >ñ ?ô ?ð ?ð
 $ŸZšZ¨¸Ñ>Ô>ˆÔØŸš K°Ñ6Ô6ˆŒà×Ò˜9 c¨7Ñ3Ô3Ð3Ø×Ò˜9 c¨7Ñ3Ô3Ð3Ø×Ò˜9 c¨7Ñ3Ô3Ð3Ø×Ò˜;¨¨YÑ7Ô7Ð7Ø×Ò˜: s¨HÑ5Ô5Ð5ØˆÔÐ3Ð3�t CÐ2Ð2¨6Ð2Ð2Ð3Ð3Ð3Ø"ˆÔÐÐr   )NNNNNN)Ú__name__Ú
__module__Ú__qualname__Ú_parent_path_strÚ	_path_strÚ_valid_propsÚpropertyr   Úsetterr   r	   r   r
   r    r'   Ú__classcell__)r)   s   @r   r   r      s¤  ø€ € € € € Ø ÐØ"€IØMÐMÐM€Làðð ñ „Xðð „^ðð ñ „^ðð ðð ñ „Xðð „^ðð ñ „^ðð ðð ñ „Xðð „^ðð ñ „^ðð ð!ð !ñ „Xð!ð Ôð ð  ñ Ôð ð ð ð  ñ „Xð ð „_ðð ñ „_ðð ðð ñ „Xðð. ØØØØØðC#ð C#ð C#ð C#ð C#ð C#ð C#ð C#ð C#ð C#r   r   )Úplotly.basedatatypesr   Ú_BaseTraceHierarchyTyper-   r,   r   r   r   r   ú<module>r@      se   ðð SÐ RÐ RÐ RÐ RÐ RØ Ð Ð Ð ð~#ð ~#ð ~#ð ~#ð ~#Ð&ñ ~#ô ~#ð ~#ð ~#ð ~#r   